We Should Not Agree on What 'Game of the Year' Means

The difficulty of uncovering new releases persists as the gaming sector's biggest fundamental issue. Despite stressful age of company mergers, escalating revenue requirements, employee issues, extensive implementation of artificial intelligence, digital marketplace changes, changing player interests, hope often comes back to the elusive quality of "breaking through."

That's why I'm increasingly focused in "awards" than ever.

Having just several weeks remaining in the year, we're deeply in annual gaming awards time, an era where the minority of enthusiasts not playing the same six F2P shooters weekly complete their backlogs, discuss the craft, and recognize that they too can't play everything. We'll see detailed top game rankings, and anticipate "you overlooked!" reactions to such selections. A gamer general agreement chosen by press, content creators, and enthusiasts will be revealed at industry event. (Industry artisans participate in 2026 at the DICE Awards and GDC Awards.)

This entire sanctification is in good fun — there are no accurate or inaccurate answers when naming the greatest releases of 2025 — but the significance do feel more substantial. Every selection cast for a "game of the year", whether for the prestigious top honor or "Top Puzzle Title" in forum-voted awards, opens a door for a breakthrough moment. A mid-sized game that flew under the radar at release could suddenly attract attention by being associated with better known (specifically heavily marketed) blockbuster games. After last year's Neva was included in nominations for a Game Award, I'm aware definitely that many players immediately wanted to check a review of Neva.

Historically, the GOTY machine has made little room for the breadth of games released each year. The difficulty to clear to consider all appears like an impossible task; approximately eighteen thousand games launched on PC storefront in 2024, while only a limited number releases — including recent games and continuing experiences to smartphone and VR specialized games — were represented across the ceremony finalists. While commercial success, conversation, and digital availability influence what players choose annually, there's simply no way for the structure of honors to do justice a year's worth of games. Still, there exists opportunity for progress, if we can acknowledge its significance.

The Predictability of Annual Honors

Earlier this month, the Golden Joystick Awards, including video games' most established awards ceremonies, published its finalists. Even though the vote for Game of the Year itself takes place early next month, it's possible to see the direction: The current selections made room for appropriate nominees — massive titles that received acclaim for polish and ambition, hit indies celebrated with major-studio hype — but in numerous of honor classifications, there's a noticeable predominance of recurring games. In the incredible diversity of art and mechanical design, the "Best Visual Design" makes room for multiple exploration-focused titles located in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a next year's GOTY in a lab," one writer commented in digital observation continuing to chuckling over, "it must feature a PlayStation open world RPG with strategic battle systems, party dynamics, and RNG-heavy procedural advancement that embraces chance elements and includes modest management construction mechanics."

GOTY voting, throughout its formal and unofficial forms, has grown predictable. Years of candidates and victors has created a template for which kind of high-quality 30-plus-hour game can earn GOTY recognition. We see experiences that never achieve top honors or including "significant" technical awards like Game Direction or Narrative, thanks often to creative approaches and unusual systems. Many releases released in a year are destined to be relegated into specific classifications.

Notable Instances

Consider: Could Sonic Racing: Crossworlds, an experience with review aggregate marginally less than Death Stranding 2 and Ghosts of Yōtei, reach highest rankings of annual GOTY category? Or even one for best soundtrack (since the soundtrack stands out and deserves it)? Doubtful. Excellent Driving Experience? Absolutely.

How good must Street Fighter 6 have to be to earn Game of the Year appreciation? Can voters evaluate distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the best voice work of this year lacking AAA production values? Does Despelote's short length have "sufficient" plot to warrant a (deserved) Top Story award? (Furthermore, does The Game Awards need a Best Documentary award?)

Similarity in favorites throughout the years — among journalists, within communities — shows a process more skewed toward a particular lengthy game type, or independent games that landed with enough of impact to qualify. Concerning for a field where discovery is paramount.

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Aaron Campbell
Aaron Campbell

A passionate writer and digital nomad sharing experiences from around the world, with a focus on sustainable living and innovation.